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Old Sep 04, 2005, 09:07 PM // 21:07   #401
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Yes, energy management is key for a ranger, but with 12 in curses and even 0 in Expertise (using Markmanship's Wager), you can pull off losing 1 energy for each attack you make. It's even better when you have more points into Expertise and level out the net mana you are gaining/losing.

Alternatively, you can have 0 in Curses and leave the hex duration close to Markmanship's Wager's duration (12 seconds). By doing this, you would need to maximize Expertise or possibly exceed 12.

It's for a R/N by the way, you can't use runes from a different class, sorry if I didn't mention this.
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Old Sep 04, 2005, 11:25 PM // 23:25   #402
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Spinal shivers also interrupts skills/attacks, not just spells like chocknig gas, even though chocking gas has approximately the same duration as Marksman's Wager and a small AoE. Incendiary Arrows lasts only 8 seconds and has a long cooldown, yet with serpent's quickness and maybe Mimicry+Echo it could be better than superauron's spinal shivers build. The only problem I see with this build is that it relies on maintaining Spinal Shivers - a hex - on your target, and nowadays hexes are easily removed.
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Old Sep 10, 2005, 09:28 AM // 09:28   #403
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tell me some good ranger/monk basicks whoh keeps me alive long and do good dmg?
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Old Sep 13, 2005, 12:40 PM // 12:40   #404
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Hi, was looking for some help im ra/el and wanting to farm. I know that warr/mon the best for this as well as running but feel that it prob can be done. Would be very interested in hereing some builds for both of the above... They cant be the only build to be able to do these so well...

Thanks in advance.

Anybody need anything im in Ascalon City most evenings UK time.
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Old Sep 13, 2005, 02:59 PM // 14:59   #405
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Also while im here, anyone know if its possible to trade characters? I do doubt it but worth asking..
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Old Sep 15, 2005, 05:38 AM // 05:38   #406
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Ranger/elementalist basick

expertise 9+1 minor
fire magig 9
beats mastery 0
wildrennes survival 9+minor
marksmanship 11+1 minor and hat

dual shot/penetratking(dmg)
kidnle arrows(fire dmg)
greater gonflugator(elite)8
conjure flame(fire dmg
troll unuguement
antidonte signet(cleans u for blidness)
whirling defense/lighting reflexes(block atatcks if ranger or warrioror mage trys to interrupt u)
distartkign shot (interrupts target)

and u need to be fire weapon then u get over 100 dmg whit ranger/elementalist.
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Old Sep 15, 2005, 06:09 AM // 06:09   #407
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You're lucky you're from Finland, otherwise I'd be shocked at your poor spelling.
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Old Sep 15, 2005, 08:52 AM // 08:52   #408
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Quote:
Originally Posted by Arrow-bow
Ranger/elementalist basick

expertise 9+1 minor
fire magig 9
beats mastery 0
wildrennes survival 9+minor
marksmanship 11+1 minor and hat

dual shot/penetratking(dmg)
kidnle arrows(fire dmg)
greater gonflugator(elite)8
conjure flame(fire dmg
troll unuguement
antidonte signet(cleans u for blidness)
whirling defense/lighting reflexes(block atatcks if ranger or warrioror mage trys to interrupt u)
distartkign shot (interrupts target)

and u need to be fire weapon then u get over 100 dmg whit ranger/elementalist.

Why Greater Conflagration? Why, dear God, why Antidote Signet? And how can a bow-based damage build not bring Tiger's Fury?
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Old Sep 15, 2005, 10:56 AM // 10:56   #409
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Can anyone pls post me a nice ranger/mesmer build pls... i don't know what attribute of the mesmer should i use and what skills.

Btw,im going for PvE,anyone have any nice build of a ranger/mesmer that works well?
Thanks very much.
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Old Sep 15, 2005, 02:07 PM // 14:07   #410
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I know its long, but browse through this thread and you will find several builds.
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Old Sep 15, 2005, 05:55 PM // 17:55   #411
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Quote:
Originally Posted by Rajamic
Why Greater Conflagration? Why, dear God, why Antidote Signet? And how can a bow-based damage build not bring Tiger's Fury?

Antidonte because can get blidnign away or do u thinks that u are good for shooting u opponet if u are blid? and greater thtahs why because its do more dmg too i thinks so but i not use thtah build and tigers fury is for ashh really
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Old Sep 16, 2005, 04:04 PM // 16:04   #412
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Quote:
Originally Posted by Arrow-bow
and u need to be fire weapon then u get over 100 dmg whit ranger/elementalist.
Maybe you will get 100 damage in the whole match with that build, certainly not per shot. Problem is each enemy has 500+.

100 damage per shot is the realm of the fragility ranger.

Seriously, if you want to max out your r/e you need to look not only at conjure X but also look for a skill that does something when you hit with your damage type. Glimmering Mark for instance group blinds when someone is hit with lightning damage. The fire tree has a similar skill that allows you to do sick sick things.
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Old Sep 16, 2005, 05:21 PM // 17:21   #413
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Quote:
Originally Posted by smedge
Maybe you will get 100 damage in the whole match with that build, certainly not per shot. Problem is each enemy has 500+.

100 damage per shot is the realm of the fragility ranger.

Seriously, if you want to max out your r/e you need to look not only at conjure X but also look for a skill that does something when you hit with your damage type. Glimmering Mark for instance group blinds when someone is hit with lightning damage. The fire tree has a similar skill that allows you to do sick sick things.
yeah but lighting reflexkses will help about if enemy uses gillerign mark but its not help so match but its helps same thinkg whit ghoking gas and ranger can allways disapled skills whit distratking shot so glimermin marks is the biggest problem but then its easy if its disabled.
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Old Sep 16, 2005, 05:28 PM // 17:28   #414
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Quote:
Originally Posted by Arrow-bow
yeah but lighting reflexkses will help about if enemy uses gillerign mark but its not help so match but its helps same thinkg whit ghoking gas and ranger can allways disapled skills whit distratking shot so glimermin marks is the biggest problem but then its easy if its disabled.
Are you speaking english? Your spelling is atrocious! Can you please edit your post.
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Old Sep 17, 2005, 02:36 AM // 02:36   #415
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Quote:
Originally Posted by Arrow-bow
Antidonte because can get blidnign away or do u thinks that u are good for shooting u opponet if u are blid?
Maybe have some faith in your healers? They should have at least one of hex or condition removal, even if you only have one healer/protector in your party.

Quote:
Originally Posted by Arrow-bow
and greater thtahs why because its do more dmg too i thinks
Only against people with armor that has +AL to physical or piercing.

Quote:
Originally Posted by Arrow-bow
and tigers fury is for ashh really
An increase of about 25% DPS for the cost of 4 Attribute levels and 6-10 energy every 10 seconds is bad....how?
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Old Sep 17, 2005, 05:37 AM // 05:37   #416
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Quote:
Originally Posted by wsmcasey
Are you speaking english? Your spelling is atrocious! Can you please edit your post.


im speaking english
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Old Sep 17, 2005, 05:40 AM // 05:40   #417
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Quote:
Originally Posted by Rajamic
Maybe have some faith in your healers? They should have at least one of hex or condition removal, even if you only have one healer/protector in your party.



Only against people with armor that has +AL to physical or piercing.



An increase of about 25% DPS for the cost of 4 Attribute levels and 6-10 energy every 10 seconds is bad....how?


disabled all non-atatcking skills for 5 seconds and u atatck 33% faster? i mean this
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Old Sep 17, 2005, 07:29 PM // 19:29   #418
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I use Tiger's Fury, and while the disabling of all non-attack skills is inconvenient at times (especially when I'm under attack and want to use Throw Dirt to give myself a moment of respite), it is hardly a problem in most cases. On my skill bar I have both Lightning Reflexes and Tiger's Fury, so when I come under heavy fire I can switch it up to Lightning Reflexes and evade while still keeping my rate of fire high. When Lightning Reflexes runs out, I use Throw Dirt on any melee attackers currently in range and then hit Tiger's Fury. As long as you don't absolutely need a non-attack skill available at all times, TF is a great skill.
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Old Sep 18, 2005, 05:49 AM // 05:49   #419
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Hmm my guy is ranger/elementalist whath magig should i train?
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Old Sep 18, 2005, 01:58 PM // 13:58   #420
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Depends on what you want to do. Fire, water, and air are all good for their "Conjure [Element]" skills, which add a nice amount of damage to your attacks. If you wanted monks in your party to love you, you could train Earth magic and bring wards to protect your party. There's also a few little gimmicks you could do with each of the elements. Read through the skill listing for each skill line and see what appeals to you more.
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